Wednesday, January 19, 2011

Chapter 2 Reading


User-centered design (focus groups)

Activity-centered design(playing a game to try the product)

System Design(computing systems)

Genius Design (Apple)

From the reading, interaction design is basically into four different groups of design to reach a goal to sell products to consumers or show a design to a client. The reading is also about how to give the client what they want and to speak to stakeholders that help the client speak to you as a interaction designer. The most important group was the User-Centered Design which gives random people the time to use the product and to determine the company if the product would work outside the creation world. The Genius Design was another important design that gives the designer to decision to design something without the consumer seeing the process of the product. The design is used a lot now at this time.

Monday, January 17, 2011

First Reading for Interaction Design








These pics are related to the first reading because the first chapter was about the history of the interaction design. Interaction design related to the design of each product that was made to the consumers. Some of the designs were computers, mobile phones, programs in the computer,or games. But now the times have changed and interaction design is more artistic. Different companies can make products that have a artistic feel to them and make their consumers want it more or artists can design pieces of art to make it interactive to their audience to feel, touch, see, and hear the piece and see how they react to it in the environment it is in. I have picked these pictures to show the history of the electronic devices evolving to something big and bulky to something small and light to handle. Electronic devices and just artistic pieces have evolved through the generations and have gotten better through them too.